Ultimate Guide to Mastering 6 in Reverse: 1999

Ultimate Guide to Mastering 6 in Reverse: 1999
Last updated:
April 2, 2024
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Welcome to the comprehensive guide for the latest addition to Reverse: 1999 in the 1.4 update - the Intelligence unit known as 6.

This guide dives deep into 6's build while showcasing his unique abilities and providing a few team comp examples.

Ultimate Guide to Mastering 6 in Reverse: 1999

6 Character Description Reverse 1999

6's Abilities Explained

Ultimate: The Revelation

A single-target attack that deals 700% Mental Damage.

When 6's Eureka is at six or more stacks, this attack becomes even more lethal by consuming these stacks and amplifying the damage by an additional 75% for each Stats Down, Neg Status, or Control status on the target, up to four times.

It's most effective when timed after accumulating sufficient Eureka stacks and when the enemy has multiple debuffs, making it a potential battle-ending move.

Skill 1: Discipline

A mass attack ability dealing between 120% to 305% Mental Damage to two enemies and inflicting two random effects from the Collection of Debuffs.

The Eureka stacks increase by 1 to 3, depending on the ability's star level if Eureka is at four stacks or less.

Collection of Debuffs include critical defense reduction, reality and mental defense reduction, and conditions like Blind, Mis-aim, and Fracture I.

The versatility in debuffing makes 6 an essential character in weakening enemies, allowing your team to deal increased damage and reduce incoming damage effectively.

Skill 2: Duty

Targets a single ally, purifying them of 2 to 6 random Stats Down, Neg Status, or Control statuses based on the skill's star level.

It also applies two random effects from the Collection of Buffs and, if Eureka is at five or more stacks, spends them and triggers Incantation Empowerment I for a +1 to a random incantation.

Collection of Buffs feature Penetration Rate, Incantation Might, Mental, and Reality DEF boosts, along with Vitalize I and Ricochet I, providing a significant boost to an ally.

Insights

6 Inheritance Advocator of Knowledge Reverse 1999

Insight I: Eureka Mastery and Damage Amplification

This Insight boosts 6's Eureka cap by 1, allowing him to store more Eureka stacks.

He also gains an additional Eureka stack at the end of the round when any ally has 4 or more buffs.

Also, the increased damage against targets suffering from negative statuses aligns perfectly with 6's debuff-centric approach.

Insight II: Initial Combat Advantage

Provides a flat 8% damage boost as soon as combat begins.

Insight III: Preemptive Debuffs and Buffs

Before unleashing his ultimate, this Insight allows 6 to randomly apply debuffs to all enemies, setting the stage for a powerful nuke.

Also applies a random buff at the start of each round, creating a consistent advantage for 6's team.

Psychube Selection

in game 6 psychube choice details in reverse 1999

Balance, Please

This psychube is particularly suited for characters like 6, whose afflatuses include Intelligence.

This Psychube boosts damage output significantly, especially when the wearer's afflatus don't have an advantage over the enemy and is Spirit or Intelligence.

This Psychube is best optimized in teams where 6's role is focused on dealing damage.

Luxurious Leisure

This psychube focuses on enhancing the damage output following the use of a single-target ultimate, which fits well with 6's kit.

With a stacking increase in damage dealt up to 9% at level 5, this Psychube synergizes well with 6's combat style, especially considering his potential to cast his ultimate multiple times throughout a battle.

Brave New World

This psychube enhances the Incantation Might by up to 40% after casting an ultimate.

This increase significantly boosts the effectiveness of 6's next incantation, making it a decent choice if you're focusing on the synergy between 6's ultimate and his other abilities.

Resonance Strategies

Attack Resonance

Attack Build 6 Resonance Level 10 Reverse 1999

The Attack Resonance focuses on boosting 6's base damage output, enhancing the effectiveness of all his abilities, especially his damaging skills like "Eternal Revelation."

Crit Resonance

Crit Hit Build 6 Resonance Level 10 Reverse 1999

Crit Resonance aims at increasing 6's critical hit rate and critical damage.

This resonance amplifies the peak damage potential of his attacks, especially beneficial for his single-target ultimate.

Survival Resonance

Survivability Build 6 Resonance Level 10 Reverse 1999

The Survival Resonance enhances 6's resilience on the battlefield, increasing his health, defense, or providing damage mitigation.

This approach ensures that 6 remains active longer, contributing his buffs and debuffs to the team's success.

Team Synergy and Example Team Compositions

in game 6 team setup in reverse 1999

Team Composition 1: 6, 37, Jiu Niangzi, Tooth Fairy

This team leverages 6's ability to buff and debuff alongside 37's Eureka-based damage and Jiu Niangzi's high damage potential.

Tooth Fairy's role as a healer and debuffer ties the team's needs together, providing sustain and enhancing 6's debuffing capabilities.

6's buffs can significantly increase 37's damage output and effectiveness, while his debuffs and purifying abilities protect and enhance Jiu Niangzi's performance.

Tooth Fairy ensures the team's longevity, making this composition balanced for both offense and defense.

Team Composition 2: 6, Centurion, Pickles, Medicine Pocket

Centurion's role as a primary damage dealer benefits from 6's buffs and Pickles' support, which boosts team damage and dispels enemy buffs.

Medicine Pocket's healing ensures the team's survivability, complementing 6's utility role.

Team Composition 3: 6, 37, Lilya, Tooth Fairy

Pairing 6 with Lilya brings out the best in her critical hit-based attacks, with 6's buffs potentially increasing her already high damage output.

The inclusion of 37 adds a supportive layer with her Eureka mechanic, while Tooth Fairy offers critical healing and debuffing support.

The AP management between 6's buffs/debuffs and Tooth Fairy's healing becomes crucial, making this team highly effective in long fights.

General Strategy and AP Management

When integrating 6 into any team, the key is to balance the use of AP across all units to ensure that his potent abilities can be used without compromising the team's ability to execute other critical actions.

This involves careful selection of when to use 6's powerful buffs and debuffs, ensuring that his contributions are timely and impactful.

Teams should be built with a clear understanding of each character's AP demands, avoiding setups that are too AP-intensive.

Portray Efficiency

6 Portrait Info Reverse 1999

Portray 1: Enhanced Ultimate Efficiency

Reduces the Eureka stack requirement for his ultimate to 5, while increasing the damage bonus per applicable status on the target to +100%.

This significantly boosts 6's damage output potential in scenarios where he can accumulate Eureka quickly and the target has multiple debuffs.

It enhances his role as a burst damage dealer against debuffed enemies.

Portray 2: Increased Eureka Gain and Damage Boost

6 gains an additional Eureka on actions that generate it, and his damage against targets with negative statuses increases to +24%.

The increased Eureka generation accelerates 6's ability to reach his full potential, making his debuffs and ultimate more potent, more frequently.

Portray 3: Enhanced Purification Ability

Duty now purifies an increased number of negative statuses from the target, scaling with the skill's rank.

This enhancement broadens 6's support capability, allowing him to more effectively cleanse allies of detrimental effects.

Portray 4: Ultimate Damage Boost

Further increases the damage bonus of his ultimate when Eureka is at 5 or more stacks to +125% per debuff on the target.

This level amplifies 6's damage-dealing capabilities, making him an even greater threat to debuffed enemies.

Portray 5: Optimal Ultimate Enhancement

Lowers the Eureka requirement for an enhanced ultimate to 4 stacks and increases the maximum number of debuff stacks up to 6, with each contributing +125% damage.

At this level, 6 reaches peak efficiency with his ultimate, requiring fewer Eureka stacks to deal massive damage that scales with the number of debuffs on the target.

Final Thoughts on 6: Should You Pull for Him?

6 Banner Seeker in the Cave Reverse 1999

6 is a top-tier debuffer (and buffer) in Reverse: 1999's 1.4 update, offering a mix of offensive and supportive skills.

So the question is... should you pull for him?

Yes, pull for 6. Here's why:

  • Versatile Support: 6's ability to apply a wide range of buffs and debuffs makes him incredibly adaptable to most fights, enhancing both team damage output and survivability.
  • Raid Ready: His unique skill set, especially the ability to increase the team’s incantation star, positions him as a valuable unit for future raids.
  • Investment Worthy: Despite needing some investment to truly shine, the current event eases this, offering resources to level him up efficiently.

Things to Consider:

  • Early Game Learning Curve: Before reaching Insight 3, 6's effectiveness and ease of use may be inconsistent due to RNG factors and his initially lower damage output.
  • AP Greed: His reliance on using his Ultimate frequently for maximum impact means you'll need to manage his Action Points (AP) carefully.

In summary, if you're prepared to invest in 6 and navigate the early RNG challenges, his exceptional support capabilities will significantly boost your team's performance in all game modes.