Yinlin 5 star Resonator
Last updated:
July 4, 2024

Yinlin Overview

In Wuthering Waves, Yinlin is a 5 Stars Electro characters and uses Rectifier during the fight. There are two options for Yinlin Build, one is Main DPS Build while another one is Sub DPS Build.

Huanglongese inquisitor. Pulls puppets with the power of thunder. Judges the weak ones lost in power.Despite a member of Midnight Rangers, acts in a rogue way out of aloof personality.

Yinlin Review

Yinlin is a 5-Star Character in Wuthering Waves.

Mechanism

Yinlin is a Electro damage character with both support and DPS capabilities. Due to the ‘Punishment Mark’ damage type of Forte Circuit being Resonance Skill damage, considering the team’s rotation, Resonance Skill damage accounts for about 50% of Yinlin’s total damage. Yinlin’s greatest value lies not in off-field coordinated ‘Punishment Mark’ damage but in her decent ability to generate Concerto Energy and her unique Outro Skill buff in the current version.

Pros

  • Yinlin’s Outro Skill provides a 25% Resonance Liberation DMG Deepen and 20% Electro DMG Deepen, making it the first Outro Skill with dual-type buffs. This means Yinlin can serve characters that focus on Resonance Liberation or Electro DMG. While the benefits are slightly lower compared to single-type Outro Skill buffs, it offers broader applicability.
  • Yinlin’s operations are relatively simple and easy to master, with the ability to cancel the Resonance Skill’s animation lock through dodging. In OBT, Yinlin’s intro skill can recover “Judgement Point”. This makes Yinlin easier to achieve full “Judgement Point”, thereby reducing on-field time.

Cons

  • As a limited character with a support-oriented role, Yinlin’s multipliers are not impressive. Even with a maxed-out resonance chain, her performance is only comparable to a 0+1 limited DPS character (Jiyan).

Yinlin Active Skills

Zapstring's Dance
Basic Attack

Basic Attack
Yinlin controls the puppet ‘Zapstring’ to perform up to 4 attacks, dealing Electro DMG.

Heavy Attack
Yinlin consumes Stamina to control ‘Zapstring’, dealing Electro DMG.

Mid-air Attack
Yinlin consumes Stamina to control ‘Zapstring’ and perform a Mid-air Plunging Attack, dealing Electro DMG.

Dodge Counter
Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.

Magnetic Roar
Resonance Skill

Magnetic Roar
The puppet ‘Zapstring’ deals Electro DMG to the target, and puts Yinlin into the Execution Mode.

Execution Mode
Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target.
Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times.

Electromagnetic Blast
Attack all targets marked with Resonance Circuit Sinner’s Mark, dealing Electro DMG.

Lightning Execution
Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG.
If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown.

Thundering Wrath Resonance Liberation

Command ‘Zapstring’ to call for thunder to fall upon a large range, dealing Electro DMG.

Chameleon Cipher Forte Circuit

Chameleon Cipher
When Yinlin’s ‘Judgment Points’ is full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all ‘Judgment Points’ to attack the target, dealing Electro DMG. When it hits a target marked with Sinner’s Mark, the Sinner’s Mark is replaced with Punishment Mark, lasting for 18s.

Sinner’s Mark
Normal Attack Zapstring’s Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm will apply Sinner’s Mark on hit.
Sinner’s Mark is removed when Yinlin exits.

‘Punishment Mark’
When a target marked with Punishment Mark is damaged, Judgement Strike will fall, dealing Electro DMG to all targets marked with Punishment Mark. This can be triggered up to once per second.

Judgement Points
Yinlin can hold up to 100 Judgement Points.
When Normal Attack Zapstring Dance hits a target, it restores ‘Judgement Points’.
When Resonance Skill Magnetic Roar hits a target, it restores ‘Judgement Points’.
When Resonance Skill Electromagnetic Blast hits a target, it restores ‘Judgement Points’.
When Resonance Skill Lightning Execution hits a target, it restores ‘Judgement Points’.
When the Intro Skill hits a target, it restores ‘Judgement Points’.

Yinlin Passive Skills

Pain Immersion
Inherent Skill

After using Resonance Skill Magnetic Roar, Yinlin's Crit. Rate is increased by 15% for 5s.

Deadly Focus
Inherent Skill

The damage of Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with 'Sinner's Mark', and Yinlin's ATK is increased by 10% for 4s when this is triggered.

Yinlin Switch Skills

Raging Storm
Intro Skill

Command puppet 'Zapstring' to attack, dealing Electro DMG in a large range.

Strategist
Outro Skill

The next character (or other characters on a nearby team that activates an Outro Skill) gains 20% Electro DMG Deepen and 25% Resonance Liberation DMG Deepen for 14s or until they are switched off field.

Yinlin Stat Bonus

Yinlin Stat Bonus 1 :

Crit. Rate increased by 8%.

*All Bonus unlocked value

Yinlin Stat Bonus 2 :

ATK increased by 12%.

*All Bonus unlocked value

Yinlin Resonance Chain

Morality's Crossroads
Sequence 1

Resonance Skill Magnetic Roar and Lightning Execution deal 70% more damage.

Ensnarled by Rapport
Sequence 2

Resonance Skill Electromagnetic Blast recovers an additional 5 'Judgement Point(s)' and 5 Resonance Energy on hit.

Unyielding Verdict
Sequence 3

Forte Circuit Judgment Strike's DMG multiplier is increased by 55%.

Steadfast Conviction
Sequence 4

When Forte Circuit Judgment Strike hits a target, the ATK of all team members is increased by 20% for 12s.

Resounding Will
Sequence 5

Resonance Liberation Thundering Wrath deals 100% extra damage to targets with Forte Circuit's Sinner's Mark or Punishment Mark.

Pursuit of Justice
Sequence 6

In the first 30s after casting Resonance Liberation Thundering Wrath, when Yinlin's Basic Attack hits a target, Furious Thunder will be triggered, dealing Electro DMG equal to 419.59% of Yinlin's ATK. Every Basic Attack hit can trigger Furious Thunder 1 time, up to 4 times. This is considered Resonance Skill DMG.