Tifa Lockhart in FF7 Ever Crisis
Tifa Lockhart Overview
Tifa Lockhart Stats
Level 3 Stats
Health: 348
Physical Attack: 35
Magic Attack: 34
Physical Defense: 100
Magic Defense: 100
Heal: 63
Tifa Lockhart Limit Breaks
Somersault Level: 1
Deal 1000% PHY/MAG Non-elem. damage [Range: Single Enemy]. Charge Speed: 1800.
Waterkick Level: 1
Deal 510% PHY Non-elem. damage [Range: Single Enemy]. Charge Speed: 1800.
Additional Levels are unlocked on Tifa Lockhart's Stream Board
Tifa Lockhart Weapons
Grand Gloves
PATK: 444
MATK: 441
Element: Water
R. Abilities:
Heal Potency +50/100%Water Ability Potency +120%
Spt. Materia:
PATK/MATK +10%. MATK +20%. Water +30%.
Crystal Gloves
PATK: 463
MATK: 528
Element: Lightning
R. Abilities:
HP +250/100%Lightning Ability Potency +120%
Spt. Materia: MATK +20%. MATK +20%. Sigils defeated by matching Sigil Materia during Attack Shift Count +2.
Powersoul
PATK: 470
MATK: 549
Element: N/A
R. Abilities: HP +250/100%ATK Stance Cmd. Gauge Max: Mag. Ability Potency +80%
Spt. Materia:
PATK/MATK +10%. MATK +20%. MATK +20%.
Kaiser Knuckles
PATK: 441
MATK: 561
Element: Non-element
R. Abilities:
MDEF +80%Ice Resist. +50%
Spt. Materia:
PATK/MATK +10%. PATK/MATK +10%. MATK +20%.
Tiger Fangs
PATK: 561
MATK: 444
Element: Non-element
R. Abilities:
MATK +100/50%Critical DMG +120%
Spt. Materia:
PATK/MATK +10%. PATK +20%. PATK +20%.
Sonic Striker
PATK: 518
MATK: 453
Element: Non-element
R. Abilities:
PATK +50/25% MATK +50/25%Water Resist. +50%
Spt. Materia:
PATK/MATK +10%. PATK/MATK +10%. PATK +20%.
Leather Gloves
PATK: 487
MATK: 487
Element: Non-element
R. Abilities:
PDEF +80%Lightning Resist. +50%
Spt. Materia:
PATK +20%. PATK +20%. Fire +30%.
Motor Drive
PATK: 523
MATK: 458
Element: Wind
R. Abilities:
PATK +100/50%Wind Ability Potency +120%
Spt. Materia:
PATK +20%. PATK +20%. PATK +20%.
Lifeguard Wraps
PATK: 453
MATK: 475
Element: Fire
R. Abilities:
Heal Potency +50/100%Fire Resist. +50%
Spt. Materia:
PATK/MATK +10%. MATK +20%. Heal +20%.
Tifa Lockhart Gear
Seventh Heaven Bartender
R. Ability 1:
Boost PDEF +4
R. Ability 2:
Boost Crit. Pot. +4
Metalfoot
R. Ability 1:
Boost ATK +8
R. Ability 2:
Boost PDEF +8
Lifeguard
R. Ability 1:
Boost HP +10
R. Ability 2:
Boost HEAL +10